Behind the Scenes of Fallout, the Gaming World’s Most Unexpected TV Hit
The Fallout TV show has come back to streaming services, and it's safe to say that fans were agreeably astonished by the quality of its first season. By portraying the retro-futuristic, nuclear-ravaged United States through the lenses of three different characters, it managed to capture various facets of the gamer's experience.
There was vault-dweller Lucy, trying to uphold her morals and discovering that the ruined world made that exceptionally challenging; Max, the Brotherhood of Steel initiate, who begins to question his cult's dogma and creates plenty of trouble in robotic power armour; and Walton Goggins's character, a breakout character who has completely shed any sense of morality out in the radioactive wilderness.
Building Anticipation for Season Two
The debut season's ending revealed key information about who helped cause the global annihilation that sealed a group of people in bomb-proof bunkers for hundreds of years. It also raised several enigmas unresolved for the next installment – and, now, anticipations are significantly higher.
“We’ll take ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan.
“Starting the first season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We are ecstatic with the feedback to the show, so this time people are coming in with more eagerness and new expectations.”
A New Vegas Vibe for Season Two
The new season is taking place in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the franchise, despite the fact that it was a bit broken at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so essential to that game,” notes the co-creator. “That parched, blasted-out iconic highway aesthetic of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it will honor the player’s journey.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its creators prioritized physical models and sets were constructed, reflecting the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a digital backdrop,” observes another of the showrunners. “The key objective of an translation, especially of a video game, is to seem like it’s real.”
Indeed, pretty much every element you see on-screen is practical, even the legendarily scary radioactive creatures known as the apex predators. In the show, they are brought to life with animatronics, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series succeeds because it is made by accomplished storytellers who are also passionate gamers, with the help of the original creators behind the video games. This mutual respect for the lore is clear in the end result.
The second season is debuting on a weekly basis rather than as a full-season drop, marking a change from the previous season. This format will foster a new viewing experience, something the creators themselves are eager to engage with.
“It's richer, it’s bigger, it’s more humorous, it has a lot of revelations,” teases Howard. “I am excited to seeing what people think.”